Ascent is a renowned Valorant map with various tactics and strategies for players. It isn’t always easy to beat it in games. However, by following this guide, you’ll be able to master everything you need to be aware of to conquer this map.
In this guide, we’ll examine the complete Ascent map, talk about every callout and offer suggestions for strategies you could use in the map, regardless of which game you are on. In any case, if you want to increase your level of play and rise the ranks in Ascent, the guide below is an absolute must-read for those who want to improve their game, and we hope you enjoy it!
- Be sure to look through our list of the top five agents for Ascent: The Most Valorous Agents to Play Ascent.
Ascent: Map Overview & All Callouts
Below, you’ll find the entire main Ascent map callouts:
Ascent is a valuable map with control over the Mid region. It is more important than any other aspect because it’s an expansive open space allowing players to reach all Spike sites within seconds. The map has a few choke points which can hinder Attackers. With this in mind, it’s possible to conclude that Ascent is slightly preferred by Defenders.
Ascent: A Site Overview & Callouts
As you can observe, A on Ascent is full of turns, and it’s almost impossible to go through every one of them, so it’s obviously difficult to take over or retake this Spike Site. We particularly enjoy playing with Initiator Agents, such as Killjoy, to defend it and then rushing into it with Duelist Agents, such as Raze, to take it over. It’s true, Killjoy, along with Raze, is a beautiful couple in the absence of lore.
Attacking A Site on Ascent
It is likely to require a skilled Duelist and a controller within your team’s competition to increase your chances of fighting the A Site. Controllers can smoke out key locations like those of the Door, Heaven, and Hell as well as Duelists can swarm certain areas, gather some flies, and assist players in getting into the Spike Site.
Once you’ve planted the Spike, ensure you focus on defending the central angles like Heaven while being aware of possible flanks from a Main or Door. Furthermore, smoking A Rafters will allow safe access to the site via the window or through A Main. Having it again following the plant is highly efficient. If the door is closed and a person at A Wine is covering A Main and smoking on A Rafters, the Defenders will have a tough time retaking the place.
Defending A Site on Ascent
Defending a site in Ascent is relatively simple because of the map’s layout and provides Defenders with only a few practical ways to move towards the Spike Site from any place on the map. It is recommended to have at least three agents covering the area with a crossfire setup (e.g. One player in Heaven and another on Generator). Also, consider moving your position if your opponent spots you and you want to avoid being caught in the crossfire of the Main.
The layout of A Lobby allows players to walk around the Catwalk and fight there than Mid Link, so be careful when rushing into the zone. Communication with Mid players is crucial since you will need to make decisions according to the information you have gathered.
Ascent: B Site Overview & Callouts
As it is evident from the photo above as you can see, as you can see in the image above, B Spike Site on Ascent is kind of “cut in half” with the Workshop. Its style recalls B Bombsite from dust_2 in the game CS: GO, and it’s almost a Valorant version.
Attacking B Site on Ascent
In the event of a B Site attack, When you are fighting the B Site, it’s highly beneficial to have your team on both the B Main and Middle. Also, remember to smoke or moo in specific locations, like Defender Spawn/CT Market and Boat House/Back Site, to force the Defenders to leave or abandon the area. Because it’s pretty easy for Defenders to turn around B and is an accessible Spike Site compared to A, We recommend that you get into it immediately after you’ve received the fragment.
Be sure to look for enemies within B Lane and B Stairs. Use your agent skills to clear important areas like Boat House and Wallbang.
Defending B Site on Ascent
One of the things you need to concentrate on when protecting the B Site in Ascent is being in the control of B Main. It is the primary entry point for attackers, and should you be able to stop them from entering, it can easily make you the winner of a round by itself. However, you can get your Initiator Agents like KAY/O, Sova and KAY/O to cast an ability they reveal to look for any enemy there.
It’s a problematic Spike Site to defend, particularly if you lose control of Mid. Therefore, if you’re in a losing position, take your defence as seriously as possible. Also, be patient for the rotating players to arrive before going for any potentially risky play.
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Ascent: Tips & Tricks
It’s time to share some general tips to play on Ascent that could serve as a TL;DR for this guide:
- Make sure you control mid-game in the beginning. As stated in this article, Mid is the most crucial area on the map. Holding it in the game’s early stages will significantly improve your odds of winning. A four-person Mid setup is an effective strategy for playing on the defence team, particularly in eco rounds. On the side of the attackers, If the team member you are playing with is lost at Mid, Try to trade with him to replace him with the person who has been killed and then decide on where you intend to move from there. Additionally, it would help if you did not underestimate the ability to gather information. The more you understand about the Mid at the beginning that you play, the greater your chances of preparing your plan for the round.
- Create an Ascent crossfire. Ascent offers many angles for an effective crossfire, regardless of which side. Crossfire does not just reduce the chance of your opponent taking a specific angle and allows you to trade fragments in case the “crossfire partner” gets killed.
- Do your best to go through the most entrances you can. Ascent has a map with many openings, and it’s not uncommon to find yourself feeling “stranded.” It’s also true that you’ll never be able to go through everything. That is why it’s essential to mention Sentinel agents in this article and their traps, which can create magic.
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