Hey everyone, it’s Excalibur’s return with a new tutorial on building the top Clash Royale Arena 5 Decks.
This guide is aimed at players with less than 1400 awards who want to move over Arena 5 to Spell Valley. If you’re not very good at playing, someone who is new, or somebody who needs to get better at it take a look at. You might even find some useful tips for professional players.
Table of Contents
Clash Royale Arena 5 Deck Guide
Choosing a Win Condition
The selection of a winning condition is crucially crucial.
If you do not understand what is a win condition is (win-con short) is, it’s a card that you have in your hand that will explode the tower of your opponent. It must be healthy with low to moderate damage, and it should be able to reach the tower in the majority of cases.
I’d suggest that you select the win condition that is a threat to structures to make sure you get an assured damage to the tower.
Read More : More reading on 9 Ball Pool
There is a wide range of winning conditions to pick from:
In truth, you’ll be able to keep pushing. In the past, Ice Wizard and Princess were the only Legendaries. Being able to acquire the Legendary Card was incredibly rare. 1 in 10 000 silver Chests included the legendary.
A lot of players didn’t have even a single legendary card however they did get to high levels of ladder (around 3000 trophies at the time.)
If you want to win, pick a condition from the deck above and then add the card to your collection.
Cards to be used to back your winning condition
The next step is to select the Support card which will either help you winning condition to reach the top of the tower, or helps defend your tower in a secure manner.
Support cards typically are not very healthy and can be destroyed by spells quickly. For instance, a Wizard is able to die from Poison, Fireball and Lightning. The Wizard’s primary task is to defend an enormous push and then, secure within a win situation to take out the tower.
Select 2 support cards out of the options the list below.
I would suggest that you pick at least one strong damaging support cards such as Wizard, Night Witch, Hunter, Musketeer or Bomber as well as one a Flying armylike Baby Dragon, Mega Minion, Minions or at minimum, something that is able to attack the air, such as Archers and Minion Horde.
Furthermore, if the win situation is very expensive (like Golem) pick low-cost support cards such as Bomber + Archer. Night Witch is extremely compatible with Golem when you have her unlocked.
Breathing your Spells
Spells form an essential component to the sport.
There is no need for spells to advance because they are a great source of flexibility and utility in defense and on offense.
Try to maximize the value for the tower that you are fighting. Do you have the ability to harm or kill something else in the vicinity of the tower using spells? This is referred to as spell value. You can zap your tower of your opponent along with his minions or skeleton army and gain spell value as well.
A Wizard can’t be able to stand up to Lightning. If your opponent’s strength is creating problems for your Lavahound suffer, you could BZZT the opponent with the Lightning. The majority of spells come with a special mechanic as well. Poison can cause damages over time, and Lightning is only effective on targets that have the highest hit points. Additionally, Tornado pulls everything together.
You’ll need to select the mild spell to deal with crowds, and you should choose a strong spell to cause constant destruction to the tower (with the bonus of taking out those supporting them).
Choose a light spell.
Choose a heavy spell.
Get a Tank Killer
The name is enough to describe it. Tank Killers destroy the win conditions of your opponent. They’re extremely damaging moderately to very high health, and an odd mechanism that makes certain that they can’t be used to win a game by themselves.
For instance Mini PEKKA is a fantastic tank killer. Mini PEKKA has great health, good damage and is also cheap. However, he’s extremely disoriented and has a low rate of hitting, making it hard to hit to the ceiling.
There is a wide selection of tank killers to pick from. Choose any of them.
If you’ve selected a high-priced win-con, I’d suggest to go with a lower-cost contender such as Mini P.E.K.K.A as well as Hunter.
Create the winnings!
I cannot emphasize the importance of building!
There are two types of buildings: passive and active. Active buildings can shoot down the troops of your adversaries while passive buildings create troops to take out the enemies.
The final card from the deck, called the Splanks.
Splank is a blend with water-based tank and a troop that has decent durability, medium damage along with the ability to splash.
There are only two Splanks that aren’t yet unlocked: Baby Dragon and Valkyrie.
I’d advise you to select the Splank that best suits your or. If you’re lucky enough to carry with you the Baby Dragon, you should take it with you. It can fly, creates a splash , and is able to tank numerous cards.
Alternately, you could switch out the less expensive support card to get an e-bike card such as Skeletons Goblins, Spear Goblins etc.
The name “cycle cards” comes from since they’re inexpensive and will cycle your deck in a short time and allow you to lay up more win-conditions in a row.
Based on the winning conditions listed above I’ll send you the decks for each.
This deck isn’t equipped with an extremely powerful spell however it is still a great choice against crowds. You can combine Valkyrie or Baby Dragon to defend well and constantly change the location at which Barrel appears. For more details about this, watch the video of OJ’s Tricky Barrel video.
This is a very offensive deck. However, you’ll need to have the Night Witch in order to play it, as her job is indisputable. If you don’t own or haven’t got the Night Witch, you can make use of the regular Witch and even the mini PEKKA.
One of the best LavaHound decks that are low ladder. If you’re lucky enough get the card that is fiery take advantage of it! Make pushes that are more powerful from the back , and help your Lavahound by using Baby Dragon and Minions.
God Tier Miner deck for lower arenas, put the Miner before Minions, Skeleton Army, Witch, whatever! Utilize the Hunter to protect yourself. If you want to attack quickly Try Miner + Poison and Poison, which can be a great synergy.
The first of the guides in this series that I’m currently working on The best decks that work in every Arenas that are available in The game! Guides for Arena between 6 and 13 are scheduled for release soon.